42 Exemplary XSI Tutorials
It took me a while to round these up, but from the farthest depths of the interwebs, they are here at last. This time I have imported the motherload....42 stupendous tutorials to keep your XSI mania at bay!
Texture Blending Using Weight Maps
Learn how to use texture blending using weight maps.
Arm Rigging For Animators
Set up an arm rig using stretchy IK.
Cartoon Eyes
Learn how to create the geometry, set up the scene, fit the clips to the scene, and create the animation panel, in this Cartoony Eyes tutorial.
Faking Micro-Bevel
Fake the appearance of a micro-bevel with Mental Ray.
Final Gather: Mental Ray vs. Arnold Renderer
Compare Mental Ray's Final Gather and The Arnold Renderer.
Making Blubber Jiggle
Learn to rig a fat character, and make the blubber flop around when they move.
Modeling 2D Toons
Learn a process of modeling flat 2D characters in XSI.
Automated Animation Keying Controls
Key your entire character with a single custom button.
Growing a Flower
Learn how to create the a timelapse effect for a 3d flower as it grows.
Facial Animation: Muscular Approach
Learn how to make layered shape animations, that focus on the face. Part 1 Part 2
Interacting With Objects
Build a scene where objects can interact using dynamics.
Using Subsurface Scattering Shaders
Learn how to work with the subsurface scattering shader.
Rendering With Final Gathering
Properly setup an architectural scene in preparation for camera animation, using Mental Ray and Final Gathering.
Making of Parthenon
Watch the making of this fantastic piece of architectural art by Marco A. Delgado.
Irradiance Particles
Learn how to use the new indirect illumination algorithm, irradiance particles, and combine it with HDRI image based lighting.
Working With ICE
Get a look into the inner workings of ICE in a production workflow.
Texture Painting
Learn Shading, painting, and mapping techniques with a car door as an example. Part 1 Part 2
Tagging a Rig
This tutorial teaches you the process of setting up your rigs so that you can re-target animations and apply mocap data to 3d characters.
Selection Tips
This video looks at some of the different selection modes and tools.
Clusters & Creating Hierachies
Learn how to quickly create, view, and work with clusters in XSI.
Cloth Simulation
Learn how to control a cloth simulation with weight maps.
Rigging for Moosah and Chub
Learn how to set up the complicated rig used in creating "Moosah and Chub", an animation by Adam Scott.
Portrait of a Mobster
Look at the making of the "Portrait of a Mobster" by Alvaro Gasco.
Making of Metamorfosi
Watch this exceptional piece go from conception to finished product in this 'making of'.
Cloth Simulations with Syflex
Make realistic cloth simulations using Syflex
Toon Shader
Learn how to use the toon shader to create a cartoon look.
Making of The Queen
Watch Peter Chen's workflow used in creating his piece "The Queen."
Making Balthar
Watch Heber Alvarado's creation of "Balthar" as he takes the piece from sketch to completion.
Making of Home & Fire
Marco A. Delgado explains the making of "Home & Fire".
Making of Veggie Pirates
Watch as Gaurav Mohangoes over the techniques he used to create his toon challenge entry for CGArena called "Veggie Pirates."
Fluid Particles
Take a look at how to use the fluid dynamic particles in conjunction with obstacles for your own setups.
Making an Orc
Watch how Herbert Lowis creates his Orc character from scratch.
Metallic Shader
Learn how to use the metallic shader in XSI.
The Pidgeon Impossible Podcast
Watch the entire set of podcasts about the making of Pidgeon Impossible, by Lucas Martell, which took him over 5 years to complete.
Addiction
Trond Elling Haveland walks you through how he made his iconic "Addiction" character.
Intro to Animation with the Mod Tool
Check out this video tutorial by Noesis Interactive on using the Mod Tool for animation.
UNIT 35
Learn about the three steps used in making this big fat robot.
Making of Super No More
Look at how Ronny Gani created his "Super No More" piece.
Create Realistic CD Jewel Cases
Learn some of the the industry tips and tricks used to create this model in a fast and efficient way.
Cloth
Learn how to use the cloth simulation within XSI.
Adding a Secondary Motion Factor Using Constraints
This tutorial will go through the process of setting up secondary motion and skin movement on characters using constraints as apposed to the use of softbodies.
Using Shrink Wrap
Learn how to use Shrink Wrap to define muscle bulges and skin sliding.
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